The next-generation PhysX plug-in for Autodesk 3ds Max is currently in public beta.
- Rigid bodies, constraints, and ragdolls and APEX Clothing.
- First-class toolbar and menu for creating and controlling the simulation.
- Modifier-based workflow.
- Physical material system for sharing and adjusting physics properties on many objects at once.
- Ragdolls that derive collision volumes from a skinned mesh.
- Bake simulation results to keyframes for offline rendering.